


This "explanation" sounds like a lot of purposely constructed jibber-jabber. The results were pretty good, and so we're hoping people will like our approach. That coupled with a new multiresolution entropy removal algorithm allows video "push" from the server, instantly adapting to changing channel conditions.Īs ZPEG has no prayer of ever commercializing this codec, they extracted the visual processing segment and used it to pre-process video sequences.

Thus the resulting visual artifacts can be precisely tuned to the viewing distance and frame rate. It operates in the decorrelated 3-D transform domain, applying the human visual model to the decorrelated basis vectors. Or even using convention techniques, as you suggest.įor what it's worth, This technology is based on a transform-domain compression codec, and uses no filtering techniques whatsoever. Pandy, I understand your skepticism! There is a lot of noise being made out there about applying a human visual model to conventional filtering techniques.
